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Wayang spellhunter and magical lineage traits
Wayang spellhunter and magical lineage traits






If you need a post removed click on it's button and follow the instruction.Īll images are hosted on, see for more information. Note that it requires anticipation, as Duplicate Familiar is 10mins/CL.Īt 15th you can pick up Spell Perfection, and so can add Maximized to the spells given to the familiars without much hassle or investment, just getting another Lesser Familiar Spell rod to account for more of them, but at this point you can also fuck around with more expensive rods and your higher spell slots to add quickened fireballs to the familiars. Assuming you took both Magical Lineage and Metamagic Master (Wayang Spellhunter), then.ġ0th to be able to cast Duplicate Familiarġ2th for your Fireballs to do the full 15 die through the most common methods (Spell Focus + Varisian Tattoo)Īt 10th you should be able to cast Duplicate Familiar using your spells per day (~4), and your Intensified Empowered Fireballs use 3rd level slots, so with a rod of Lesser Familiar Spell you can cast 3 Intensified Empowered Fireballs + whatever you can do innately (usually a full Intensified Empowered Maximized Fireball through the use of a Maximize or Empower rod). You can play a wizard without simulacrum chaining unlimited free wishes and planar binding.ĭepends on what metamagic adjustment traits you have. If you just wanted to grab a few stances and go to town? You can fucking do that. Path of War is exactly as crunch heavy as you want it to be, and just because the maneuvers are there doesn't mean you're obligated to use them. And lets say for a moment that you DO just want to 5-step and full attack and nothing else, guess what they're capable of? Just that. Your DM says "why would you not" because even without maneuvers the original path of war classes are more interesting than fighters. >they are more crunch heavy and the crunch feels boring as fuck to meīruh why the fuck are you playing an ultra crunch-heavy system like Pathfinder then then? Path of War is a crunchier, more varied approach to martials that make them almost as versatile in builds as full casters. Honestly there's a lot you could do with the character! The gist of her quest was to seek a cure for her lady (or a new sacred pool) and, in the process, free her soul and remove the increasing urges the fae essence is giving her. The human girl offered a portion of her soul to the nymph queen so that her condition may be stabilized, and in exchange the woman became a warlock, infused with the raw essence of the fae which, besides imbuing her with mighty magic, endowed her with certain seasonal "appetites" (moreso than she already had, growing up with the fae and all.) Unfortunately, the nymph queen was struck with a terrible illness - poison, either of her pool or of the body. This just begs the question as to how this young woman got thrown out into the wilderness to care for sheep before coming into contact with the wild folk of the forest and all the bounties they could offer? If you want a character I've seen before with much the same backstory (kinks and all), she was an orphan child taken care of by a mighty nymph queen, interacting with the isolated human settlements but rarely settling longer than a fortnight.

wayang spellhunter and magical lineage traits

Leave it to familiars and psicrystals only. Stealth and scouting are total memes, remember that, /pfg/. I have no idea how she's going to live this down when the party rescues her. >Character had 6hp left and had to pretend to beg the bandits to spare her to buy time for the rest of the party to arrive >Strength check to escape: Fail, Stealth check: Nat 2 >Okay I'm stuck but I can try and hide in plain sight again and still avoid attacks >Try and swift action jump away, with a strength check to tear clothes, if I passed I could take the AoOs and still run >Lose initiative, get clothes pinned to a tree by a crossbow bolt >It's okay I can get out of this, if I win initiative I can just bolt because I have 40ft movespeed and hide in plain sight >Whole camp gets alerted, it's nine people vs one of me >Go in, approach through bushes, they dropped some perfume and I failed a fort save, had to choose to either cough or be sickened

wayang spellhunter and magical lineage traits

>I don't believe in splitting the party or stealing the spotlight, but I was specced into stealth and mobility and the plan was to sneak in, get their numbers and details, and escape

wayang spellhunter and magical lineage traits

>Approach an enemy camp we can hear a bit away It can upgrade dirty trick to debilitating things (like nauseated & dazed). It can replace any number of attacks in a full attack with dirty tricks using combat stamina. The build gets free Dirty Tricks whenever one would normally get sneak attack dice. On the plus side whenever an enemy provokes an AoO they become Dazed and Nauseated for 1d4 rounds, plus something they're holding gets stolen. Why is being good at dirty trick so hard? >Improved Steal (so C&D Subterfuge doesn't provike AoO)Ī Human Fighter gets 22 feats, so this properly come to fruition until level 20.








Wayang spellhunter and magical lineage traits